Для тех, кто любит рисовать текстуры

Автор dSpair, 06 ноября 2004 01:00:29

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Zmey

Кто нибудь знает как можно увеличить предел количества загружаемых семейств текстур в DromEd 1.18 :confused:

clearing

У кого халявный инет и кто работает в 3Dредакторах, пожалуйста, текстуры (ссылок через 30 дней может и не быть) :

This unique library brings you 815 of the deep, rich textures you'll find only in the great cities of Europe: Venice, Rome, Athens, Paris and other classic Old-world cities. And all textures are either seamlessly tileable or clip maps with transparency defined, with three sizes for each texture. Shot on location throughout Europe. You'll find everything from mulit-layered stucco surfaces to hand-carved, lions head doorknockers. There are plenty of doors, windows, entryways, surfaces, and detailed trim items with alpha channel transparency.
The Numbers
 815 textures in high-quality JPG format, all seamlessly tileable
 815 matching bump maps (975 total)
 35 clip maps included, with transparency defined
 5 Logical texture categories
 3 sizes per texture: Large (1600x1200), Medium, (66& of Large) and Small (33% of Large)
 3 sizes per bump map: Large , Medium, and Small
 2 Complete CD Roms in regular sized jewel case
Features
 All textures hand created, using high-resolution photos as input
 Thumbnail browser make it easy finding textures, bump maps and photos
 All textures and bumps tested for functionality in graphics programs
 Convenient maximum-quality, 24-bit JPG format for lower file sizes and use on most platforms
 Textures may be used royalty free in other graphics images
Download RapidShare:
Part1
Part2
Part3
Part4
Size: 315.5MB

Marlin Studios Seamless Textures 4 - Classic Stonework
JPG - Large (1152x768), Medium (66% of Large), Small (33% of Large)
RAR (7 part) | 630 Mb | JPG | 348 Textures | Rapidshare

Features 348 seamless and tileable textures with bump maps, all presented in three sizes (largest 1152x768), taken from photographs of hundred-years-old stonework in Europe and North America.
These are unique textures you can't find anywhere else. Photographer/3D Artist Sebastien Houde captured these textures from actual castles and château's in and around Paris and Quebec City. The collection in itself is an architectural photo essay demonstrating the evolution of
stonework during the last half of this millennium. Just viewing the textures is a trip back into a time, when stone was the major building material.
But the stonework can also be used for contemporary applications, such as architectural renderings. These textures are also great for 3D art,
games, high-end web design, print media, virtual film sets, commercial video, visualizations, or any application requiring the depiction of
castles, stone walls, bridges, fireplaces, floors, fences, or exterior decor. They also lend themselves to many uses in 2D graphics programs, such as background patterns in Adobe Photoshop. The textures can be used on all major platforms: PC, Mac, Alpha, and Amiga.
The Numbers
 348 textures - all seamless and tileable
 3 resolutions: Large (1152x768), Medium (66% of Large), Small (33% of Large)
 Matching bump (elevation) maps
 6 Logical texture categories
 11 Printable indexed thumbnail pages make finding textures easy
Features
 All textures created from high-resolution photos.
 Created by Photographer/3D artist Sebastien Houde, with editing by Tom Marlin
 All textures and bumps tested for functionality in graphics programs
 Seamless textures and bump maps in convenient, maximum-quality, 24-bit JPG format for lower file sizes and use on most platforms
 Textures may be used royalty free in other graphics images
Applications
 General-purpose 2D and 3D computer art andanimation
 2D and 3D computer games
 Architectural renderings
 2D print layout applications
 Web content development
 Film industry CGI
 Engineering/product design and concept
System Requirements
 Any PC supporting
 CD Player
 PC-Windows/Mac/Amiga/DEC platform
CATEGORIES
99 STONE BRICKS 7 COBBLESTONES 92 CUT STONES
34 FLAGSTONES 82 RUBBLESTONES 34 VARIEGATED STONES
DOUBLE BONUS! Includes 2 highly detailed Viewpoint 3D models, a castle and chateau
plus . . . 100 stone building photos taken in Paris and Quebec City, for reference and artistic inspiration.
Download:
Part1
Part2
Part3
Part4
Part5
Part6
Part7

Virtually all categories of roofing textures essential to many applications, including architectural visualizations and game development.

Includes hard-to-find Clay Tile, Asphalt, Shingle, Slate, Metal and other useful roofing textures - and all seamlessly tileable. Also Included are matching bump maps for each texture.
Download, Depositfiles:
01
02
03
04
05
06
07
08
09
10
11
12

Have you ever lost your race with time doing visualizations? Have you ever ruined your render, because of bad textures? If you are an architect, and if you need to work fast but with the highest precision, this is the thing for you. If you are an cg artist, and if you want to make your renders better than ever, you have to get this collection. Textures4ever volume 3 gives you more than 320 professional, highly detailed textures of bricks, conrete and dirts with 65 high resolution reference photos. Why waste costly time for making something that you can have from the best at Evermotion?
Download:
Brick
part1, part2.
Concrete
part01
part02
part03
part04
part05
part06
part07
part08
part09
part10
part11
part12
part13
part14
part15
part16
part17
part18
part19
part20
part21
part22
part23
part24
part25
part26

325 textures and bitmaps | 3 sizes per texture: Large (1024x1024), Medium, (512x512) and Small (256x256) | 288.3MB
Add the dramatic elements of classic architecture to your graphics work!

This unique library of 325 textures offers you old-world architectural elements like those found on the world's greatest classic structures. Created by award-winning artist Eni Oken, known worldwide for her stunning texture creations. Features arches, wall backgrounds and patterns, windows, doors, frames and tiles. Bonuses include a tutorial by Eni Oken and photographs for inspiration and reference.
The texture library is particularly useful for both 3D and 2D artists involved in graphics work and print applications, and is great for use in Adobe Photoshop creations. The textures are perfectly suited for general-purpose 2D and 3D computer art and animation, computer games, web content development, visualizations, film industry CGI, print media applications, video/TV productions and historical reproductions. The textures can be used on all major platforms: PC, Mac, Alpha, and Amiga.
 325 textures in high-quality JPG format (975 total), all seamlessly tileable
 325 matching bump maps (975 total)
 8 Logical texture categories
 16 Indexed, printable thumbnail pages make it easy finding textures, bump maps and photos
 3 sizes per texture: Large (1024x1024), Medium, (512x512) and Small (256x256)
 3 sizes per bump map: Large (1024x1024), Medium, (512x512) and Small (256x256)
Download:
from Rapidshare (304 MB in archieve): ENTER THE FOLDER.
RAR-pass: monsterteam.info

Zmey

Подскажите пожалуйста! Кто нибудь знает как избавиться от прозрачных дыр в текстурах! Короче наложил я текстуру новую на обьект Mesh ну типа на стражника! Захожу в уровень смотрю на него как сквозь решето! словно пальнули в него дробью! Как убрать нулевой чёрный цвет? кроме формата GIF может в какой другой формат сохранять шкуры?
[Исправлено: zmey, 1 янв. 2008 23:51]

winter cat

Вроде первый цвет используемой палитры является невидимым. Спроси лучше на ттлг, там точно знают. Рад что ты появился на форуме вновь, а то что-то тебя давно не было. Ну как, ты уже завершил миссию Предок Гаррета? А как там дела с апдейтом на Проникновение Пирамиды? Очень интересно...:biggrin:

Zmey

Я какраз и занимаюсь на данный момент миссией "Предок Гаррета" Прошу за ранее извинений за мою скорость работы над фан-миссиями! Просто у меня 4 часа в день свободного времени кроме выходных! Надож както жить :biggrin: . А насчет Проникновения пирамиды могу сказать точно! "Я не притронусь к этой миссии покуда не завершу миссию Предок Гаррета" Делать 2 миссии одновременно это не по мне. :cool:

Zontik

В Фотошопе есть функция "Выделить цвет". Выделяешь все черные пикселы и меняешь их на цвет, например, 3-3-3 (RGB). Это будет максимально похожий на черный цвет, присутствующий в палитре Вора и не прозрачный при этом.
Дайте глазам отдохнуть! Тёмное место

lovejoy

а можно как нибудь увеличит макс размер текстур?! текстуры выше 256х256 начинают глючить! :no:

winter cat

Нет, это известное ограничение Вора, не больше 256х256.

lovejoy


winter cat

Ничего, вот выпустят исходники, всё переворотят до высшего класса. ;)

Zmey

Подскажите Please! Какой программой лутче конвертировать текстуры в Thief-1,2. ?

winter cat


Zmey


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