Judith сделал демо миссию (запускается через GarrettLoader), в которой на практике показаны примеры, в теории описанные здесь (http://www.ttlg.com/wiki/index.php?title=Textures_-_Cubemap_Reflection) и здесь (http://www.ttlg.com/forums/showthread.php?t=119926). Скачать (http://darkfate.org/view/details/editors/t3ed/test_map/material_museum), 107 Мб. Большой объем, как вы понимаете, из-за high-res текстур. В первую очередь миссия будет интересна людям, которые работают в T3Ed.
(http://darkfate.org/files/editors/t3ed/test_map/material_museum/screenshots/thumbnails/screen1.jpg) (http://darkfate.org/files/editors/t3ed/test_map/material_museum/screenshots/screen1.jpg) (http://darkfate.org/files/editors/t3ed/test_map/material_museum/screenshots/thumbnails/screen2.jpg) (http://darkfate.org/files/editors/t3ed/test_map/material_museum/screenshots/screen2.jpg) (http://darkfate.org/files/editors/t3ed/test_map/material_museum/screenshots/thumbnails/screen3.jpg) (http://darkfate.org/files/editors/t3ed/test_map/material_museum/screenshots/screen3.jpg) (http://darkfate.org/files/editors/t3ed/test_map/material_museum/screenshots/thumbnails/screen4.jpg) (http://darkfate.org/files/editors/t3ed/test_map/material_museum/screenshots/screen4.jpg) (http://darkfate.org/files/editors/t3ed/test_map/material_museum/screenshots/thumbnails/screen5.jpg) (http://darkfate.org/files/editors/t3ed/test_map/material_museum/screenshots/screen5.jpg)