Dirt patch with gravel

Автор massimilianogoi, 17 октября 2014 19:10:25

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Not so much hope, but I post it anyway, so someone could read and help.

I am creating a dirt patch with gravel. I have used a texture with the alpha channel and alpha texture, with the same material, but in the editor and in the game those piles that simulates the messy border of the street results to have another color, while I started from the same textures.

If I use the Toggle Flesh Fullbright Mode in the preview it results to have the same colour, same thing near a simple OmniLight.

Some ideas?


Found the solution ^_^

I had the Alpha testing box unticked, and the value was 0 instead of 128.