King's Sale
Volume #1 - 11 keys models by Zontik made for "King's Story" FM.

Models are ready to use. Choose desired model and copy its Obj subfolder into your Thief II folder.
To modify any model use Sources subfolders.
To modify *.an8 file you need to place all texture files (*.gif) into the same folder.
If you modify models, use PHONG shader to make your models smooth.
Manually: fix *.e file (MATERIALS section) with text editor.
By default:
1,"Anim8or's_texture_name",,TMAP "Texture_file_name.GIF",0,TRANSP 0;
Should be:
1,"Anim8or's_texture_name",PHONG,TMAP "Texture_file_name.GIF",0,TRANSP 0;

ChapelKey: model is based on M24key (just uses another texture), so no sources for it.

Used textures and palettes:

AKey: akey.gif - Wooden palette
ChapelKey.gif: chapelkey.gif - Wooden palette
ClefKey: clefkey.gif - King&Crown palette
DrownKey: drownkey.gif - Dolomite palette
FloorKey: floorkey.gif - King&Crown palette
GoldenKey: brush.gif, brushbottom.gif - Guards palette, candempty.gif - King&Crown palette, goldenkey.gif - Common palette
M24key: m24key.gif - Dolomite palette
PropKey: propkey.gif - Common palette
ShaftKey: shaftkey.gif - Wooden palette, 10platbot.gif - Common palette
StableKey: horsehead.gif, silvhand.gif - Dolomite palette, propkey.gif - Common palette
TowerKey: towerkey.gif - Dolomite palette

(Common palette is default Thief palette used for objects in TXT subfolder.)

Palette folder contains all used palettes in Photoshop format (*.act) and preview files (*.jpg).

All models in this pack are free for use in your FMs or to modify them in any way. All what you need is to credit author.