ddfix 1.3.11.x
Last updated 15.8.2010
jere.leppanen@gmail.com
jermi at ttlg.com/forums
Based on ddfix 1.3.11. Changes included in this package as diff patches. Any useful changes in this branch will hopefully one day be merged into the mainline.
ddfix 1.3.11.1
- Fixed the mipmap problems with the replacements to some textures, such as grass textures (NTEX), green water, and others.
- Removed the "You seem to be trying to use ddfix 1.3.11 or newer with an exe patched to use 1.3.10 or older" check.
ddfix 1.3.11.2
- Added support for Avi textures. The usual size restrictions apply. Use any VfW combatible codec that decodes into RGB.
ddfix 1.3.11.3
- Introduced some delay in the menu / loadout / readable screen update to lower GPU temperature and to slow down object rotation in the loadout screen.
ddfix 1.3.11.4
- Added post processing options: (de)saturation, bloom. Default paramaters (put these in your ddfix.ini):
[PostProcessing] ;Enable all postprocessing. Boolean. Enable=1 ;Include overlay in postprocessing. Boolean. Overlay=0 ;Modulation for the unbloomed frame buffer. 0xrrggbb. Base=0xffffff ;Saturation of the unbloomed frame buffer. 0-255. ;(255 = full saturation, 0 = pure grayscale.) BaseSaturation=0xc0 ;Bloom intensity. 0-255. (0 = disable all bloom processing.) Bloom=0xff ;Gain from bloom level to the next. 0xrrggbb. (0x404040 = zero gain.) BloomPersistence=0x404040 ;Bloom saturation. 0-255. (255 = full saturation, 0 = pure grayscale.) BloomSaturation=0x80 ;A per-level zoom-in factor. Integer. (0 = no spread.) ;This makes the bloom spread out (positive values) or in (negative values). BloomSpread=0 ;Colors below this will cause no bloom. 0xrrggbb. BloomThreshold=0x202020 ;Trailing and afterimages. 0xaarrggbb. (0 = no trailing.) ;The rgb components modulate the trail color, while the alpha component governs ;how much of the bloom from the last frame is blended into the current frame. BloomTrail=0x80ffffff