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AI >> Ability Settings >> Idle: Returns to origin = False
AI >> Ability Settings >> Idling: Should fidget = False
AI >> AI Core >> Standing motion tags = 󔒂̂܂
Creature >> Creature Pose
@Type = Tags
@Motion = stand2sit
@Frac = 1.00
@Model scale = 1.00
@Ballistic = False

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AI >> AI Core >> Standing motion tags ́Aڂ쐬Ēl͉
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MetaProperty >> AI_Behaviors >> AI_B_m2 >> M-Sleeping Servant
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AI >> AI Core >> Alertness cap
@Max Level = 3
@Min Level = 0
@Min relax after peak = 1
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