How To Guide: Convert Thief1/2 into Thief 3 (mis2t3d) -------------------------------------------------------------------------------- Okay some of you may remember ages ago a file for turning .mis into .t3d files which allowed people to convert their thief1/2 fan missions etc into unreal format brushes. There was a big thread about it on the TuT forums but I dont think it ever really saw its potential. However now it can, mis2t3d will allow the conversion of any .mis file into .t3d format (which is what Thief3 can use). Then all you do is open up the thief3 editor, and go to File>Import and find the location of the t3d file and open it up. Then just click ok at the prompt and the map you converted will appear in T3Ed. Having no FM's on my pc atm I tried with LOTP off the missions.zip on my t2 cd-rom and it worked fine (tho a 13mb map is a bit slow to work on). This will ONLY transfer the brushes, it wont have textures,lights,playerstarts,water etc but it does give mappers the ability to quickly convert their exsisting Thief1/2 maps into Thief3. Note that some brushes (complex ones) dont always get converted so the map may not be 100% complete (LOTP lost 2 small brushes-which isnt bad). Here's the info on what to do (I saw on The Dark Mod forums the author of CowGen asking what its uses were- well here's one): 1. Download and install ActivePerl . 2. Extract CoWGen to its own directory, keeping any directory structure. 3. Download the fixed Bunch.pm and place it in the Cowgen/Cowgen directory, overwriting the old file. 4. Download the fixed DromEd.pm and place it in the Cowgen/Cowgen directory, overwriting the old file. 5 Download the fixed mis2t3d.pl here: mis273d.pltxt And after downloading remove the txt from its filename. And place it in the main root CowGen directory. It's now all installed- now to convert: 6. From a command line change directory to the new path and type: perl mis2t3d.pl --infile=file.mis --outfile=file.t3d --gamfile=file.gam (where file.mis is the original .mis file, file.t3d is your exported file for use in UnrealEd, and file.gam is the path to your Thief dark.gam file) 7. example: perl mis2t3d.pl --infile=C:\CowGen\FM.mis --outfile=C:\CowGen\T3FM.t3d --gamfile="C:\Program Files\Thief2"\dark.gam 8. Now load the Thief3 Editor, go to File>Import and click "ok" at the prompt, then when you see the brushes in your map click the Build icon, once its finished save the map. If all you get is a red builder brush you've gone wrong somewhere The instructions and links were first posted by Oie on the tut forums, I just modified them a bit and made them easier to understand. (i hope) Notice how I had to put quotes round the folder path in the example, this may or may not be needed by you but for me I got illegal folder error.