
The object system basically works, but many details are still missing.

There is a list of properties that are known to work (or at least are
implemented) inside Cowgen\Darkprop.pm, please look there. Property names
are case insensitive and anything up to the last "->" as well as spaces
will be removed. This means that "Type", "type" and "Inventory-> Type "
are all equal. When possible use the full, long name, since I dont know
if the last namepart will always be unique or not.

I even implemented some System Shock 2 properties, but these
are currently unverified (No DromEd yet!).

The property position is set automatically, as well as the MetaProp Object
base (archetype ID).

330 of about 407 properties are implemented.

When reading the _used_ object properties some of them are unknown to CoW,
and some got changed between Thief and later games, but are not yet known
in the new version to CoW.

You might see some "Contact Tels and report blah" or "foo unknown properties"
warnings. Just email me the text and I will see what I can do in including them
into the next version :)

So we are getting closer to the number of object properties that are
actually used in the praxis.

The list of links is in Gamfile.pm.

  All: 58 out of 75 (sum of thief/thiefII/systemshock2) are implemented.

If you get "flavour not yet implemented, contact Tels" messages, send them to me. Thanx.

Sorry, but nothing more is implemented yet, but will as soon as I find time.
