Вышла версия 1.1c (только на Thief 2 ver 1.21):
http://darkfate.org/view/details/files/projects/am16s_thief2_fixed32-bit lighting, lightmapped water
Framed
+Add a door that swings up to the Bar in MacDonah's.
+Add a sign to MacDonah's
+Fix floating streetlamps and trees
+Add some walls around the skybox border of the map, in case the player manages to escape it won't look as ugly
+Add room brush on top of the utility building
Ambush!
+Fixed door model with Z-fighting polys
First City Bank & Trust
+Animate Clocks' pendulum
+Carpet texture in doorway of the large hall....
+Tile texture to the right of the bank teller room...
+Wall texture outside staircase with platform room
+Floor texture... wooden...somewhere? By room with two opposite platforms?
Blackmail
+Library secretdoor doorway top texture is books, change to wood
+N Bathroom on top floor automap set somewhere on the lower levels...
+Tile Texture in Truart's bathroom
+Dude on the table near the sheriff's bedroom
+Sunken wine bottle in house
Trace The Courier
+Starting Gear, sword, blackjack...
+"Time to go" plays in gardener's house?
+Rotate door of grounds keeper
Trail of Blood
+Two-way portal
+Map objective can be missed, map can be dropped...?
+Equipment physics controls - in the stone building with circular steps
+Garden shovel near prayer conversation
Life of the Party
+Bounding Box on the Banner on the "space box"
+Automap by lady louisa's place, keeper trigger
+Front doors of angelwatch are wood can be hacked up
+Make the front doors of angelway asplodeable with the sunburst device for fun, and to keep those that liked the original bug happy that they can get out there again
+Elevator shaft texture in angelwatch
+Top floor of angelwatch automap wrong
+Texture on step in karras' office
+Tower Front Door room brush...
Precious Cargo
+Lower room brushes around lighthouse...
+Subaquatic Post 1 set to shanty on automap
+Bedroll in locker in subaquatic post 1?
+Beds in Sub bounding boxes...
+Floating gold goblet in sub
+Change the huge drill's class tags to match that of the turbine, so there's a spindown sound
Kidnap
X-Vine Arrows -> Rope arrows? - Can't fix
+Upper left automap area seems to be set elsewhere.
+Texture behind elevator near "With my own eyes I saw it" conversation
Casing the Joint/Masks
+Make the backdoors open inwards
+Fix the Mech Priestess' patrol route so she doesn't get stuck on a table
+Animate the clocks' pendulums
Soulforge
+Check and fix the bloody automaps
Gamesys
+Animate MechClock
+Candle's Materials need to be changed from metal to carpet, I guess
+Adjust physics dimensions of the hanging signs
+Scarecrow properties are stone... Also adjust physics dimensions
+Lootsounds for plums
+Fix flashbomb collision with object and AI.